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- on moveRight
- global SpinCount, MoveDirection, right, myState, BallinSprite
- if SpinCount < 21 then
- set the locH of sprite 28 to the locH of sprite 28 + 3
- else
- if BallinSprite <> 12 then
- set myState to 0
- end if
- end if
- if SpinCount = 21 then
- set the locH of sprite 28 to the locH of sprite 28 + 1
- if BallinSprite = 12 then
- DropingRight2()
- else
- set SpinCount to 0
- set MoveDirection to right
- end if
- else
- set SpinCount to SpinCount + 1
- end if
- updateStage()
- end
-